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  • Last update: 11 months ago
  • Version: 1.1
  • Size: 1000 MB
  • Compatibility: Requires iOS 9.0 or later. Compatible with iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini 2, iPad mini 2 Wi-Fi + Cellular, iPad Air 2, iPad Air 2 Wi-Fi + Ce
  • Author: Visiontrick Media AB
  • Content rating: Rated 4+
  • Languages: English
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Pavilion: Touch Edition review

Pavilion is the fourth-person puzzling game created by Visiontrick Media. It’s a mobile touchscreen port of the PC game for iOS and it seems that the developers have put a lot of love and attention into this port.

Pavilion has unique strange and magical atmosphere due to the combination of visuals and sound effects and an immersive gaming experience. The game throws you into its mysterious world without any explanations or guidance and leaves it up to you to explore and figure the story out. Unlike any other platforming puzzler, Pavilion brings fourth-person adventure: you don’t control the main character, but the environment around him.

Graphics 5/5

The graphics are gorgeous with a bit gothic feel due to the darker color scheme and abundance of mist a

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nd shadows. The game is fully executed in stunning hand-crafted 2D graphics. The isometric view allows to pan around the screen and scrutinize the scopes of the beautiful dreamscapes.

There are a lot of fine details, like lighting and shadowing effects, delicate patterns and textures in the surroundings, realistic and polished collectible items - Visiontrick Media did an excellent job with the game’s graphics.

Pavilion is a treat to the eyes, it’s extremely pleasant to look at and experience. Its surreal visuals, realistic sound effects and magical ambient soundtrack immerse you in the dreamy atmosphere of the game completely, making the gameplay even more engaging.

Gameplay 5/5

The game has multiple stages within Episodes. There is only Episode One currently available. The original game has two, and the developers claim Episode Two is to come later this year.

The aim is straightforward: you have to lead the character from point A to point B. You solve puzzles along the way, explore the surreal world and find various items which help you to uncover the story behind this mysterious adventure. On each stage you find an exit gate and seamlessly transition to the next one.

Exploring the world, you can’t move your character whenever you want. He won’t walk through shadows and dark paths, treating them as walls. Make sure that the path is illuminated. You use bells to lead the character - you tap on the bell and he follows the sound. When you come across hidden items the character can collect, a drawer will appear on the screen. There are a diversity of objects and obstacles to interact with in the game - you’ll find keys, stand on plates to open doors, and the surroundings will move along.

Now and then your brave hero stops at burning torches to warm up and gets exhausted of sprinting around the levels. His movements and acts are pretty realistic, proving the game’s excellent execution once again.

There are some interesting extra details like mystic symbols on the stones scattered around or woman in white appearing occasionally and running through the levels. Some levels are quite large, so you’ll need to pan the screen around to explore the area. There are no time limits or defined number of moves - take your time to figure things out (and you’ll need some as there are no tutorials or guidance whatsoever).

Controls 5/5

The controls are all about tapping. You tap on the bells to lead the character, tap on items to collect them and drag your finger around to pan the screen and explore the surroundings.

You’ll need some time in the beginning to get used to the fourth-person performance, involving interacting with the environment, rather than the character. But eventually, you’ll find the controls to be simple and intuitive.

The controls are smooth and responsive; all your moves remain registered.

Replay Value 4/5

The gameplay is extremely compelling and it’s no surprise if you want to replay one of the stages again. There are lots of things to come back for and explore. The Pavilion’s world is so gorgeous and thought-out, that the desire to return and scrutinize all it’s details undoubtedly emerges.

“Memory Map” on the title screen lets you replay your favorite stages. It doesn’t influence your progress: you can pick up the gameplay from the very last point you’ve got to.

In-app purchases

Pavilion: Touch Edition has no in-app purchases at all. The game is not free, it costs $3.99, but is well worth the money.

Before making a purchase, consider that Pavilion is designed exclusively for 64-bit devices and requires at least iPhone 5s, iPad Mini 2, iPad Air, iPad Pro or iPod Touch 6th Generation.

The bottom line

Pavilion: Touch Edition is a splendid mobile port with smooth controls and animation. Its surreal world, a combination of reality and fantasy, is executed in the stunning hand-crafted 2D, making the game an eye candy. Gorgeous visuals mixed with soothing ambient sounds create a mysterious and captivating atmosphere. We highly recommend giving Pavilion: Touch Edition a try.



Pavilion: Touch Edition is an engaging fourth-person adventure puzzler with gorgeous graphics and mysterious atmosphere. Don’t miss out on this excellent mobile port.

Pros : Stunning visuals, hand-crafted graphics;
Atmospheric sound effects;
Extensive levels, a lot of details to explore;
Captivating gameplay.

Cons : Only Episode One available currently;
The game is not free.

Graphics 5.0

Gameplay 5.0

Controls 5.0

Replay Value 4.0

Average : 4.8

Rating Distribution



  • OJ
    Our James
    In stately Xanadu did Kubla Khan / A stately pleasure-dome decree — S. T. Coleridge. If you have ever longed to wander in Mr. Khan's pleasure-dome, then perhaps in the meantime this game will keep you in a smoky dream of endless buildings with rooms and terraces and balconies and fragments of sculpture and . . . Well, it goes on and on. I haven't finished it yet, and have no idea how many more absolutely gorgeous environments await to meddle with my bedazzled brain. Absolutely gorgeous graphics, the best of any game I have seen, and I am a graphics enthusiast. On my retina screen the detail and subtlety of these screens are . . . Well, "eye candy" is an overused term, but this is visual confection of the highest mark. The game? Fairly easy to get through (so far) but there are some inexplicable behavior from the little man you are guiding through this world. Nothing I couldn't get past with some brain work and patience (so far.) If you value split-second rapid-fire gameplay above all else, this probably isn't for you. (But check out the screenshots — they may change your mind.) But you don't automatically laugh at the idea as electronic games as art, dive in.
  • N
    While little context is given and much is left up to interpretation the world and music and visuals all tie together making you want to keep moving forward to the next scene, like a good book might. If you like games like Monument Valley think of this as a similar experience with a bigger focus on visuals and wonder instead of user experience of mechanics. I never got stuck, but I can see where others might. Some later puzzles I ran into glitches forcing restart. Namely Stuck on ladder after moving block and a block getting stuck moving in one direction despite not touching screen. All in all it's good. But... it gets you to the part where you want more but the game ends with a Chapter 1 End, chapter 2 coming. The exact moment this occurs killed much of the build up the game was growing and instead of desiring to share what's going on with others, I'm left with just saying "really?" For that reason until the next chapter is released I feel many will come away with a poor experience.
  • S
    Where am I? Why am I here? How did this world come to have/need all this mystical, magical interaction? Why am I so easily startled? The game is beautiful and the puzzles are decent albeit repetetive in nature and non-sensical in their logic (why is it my character has no problem moving two boxes into position on his own to climb up a level but I need to turn off two lights and move a block on the other side of the screen to make him turn left instead of go straight??). Ding bells, turn lights on and off, and move blocks. Thats the extent of the puzzles in gradually more difficult configurations. Which would be plenty given a great and compelling story line to keep you interested which we are not given despite their being "chapters" (chapters of what?! There's no story.) Chapter 1 complete in about 4 hours.

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